> For the complete documentation index, see [llms.txt](https://apex-studio.gitbook.io/dash-core-endless-runner/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://apex-studio.gitbook.io/dash-core-endless-runner/01_quickstart_guide/minute-scene-setup.md).

# Minute Scene Setup

#### 2. Chapter 2: The 5-Minute Scene Setup (Using Dash Core Setup Hub)

The Dash Core Setup Hub is the embedded engine within our custom Command Center. It acts as an automated assembly factory that constructs the entire game architecture with a single click.

2.1 Launching the Command Center

1. From the top Unity menu bar, navigate to Tools > Dash Core > Command Center.
2. The main Dashboard will open, presenting you with the centralized control panel.

<figure><img src="https://1429375011-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FQO6gSaZAImyfq8TThzBJ%2Fuploads%2Fl2vyWQB1O1dwxqH6lR1i%2FPicture3.png?alt=media&amp;token=2ab0ed6a-33aa-4a0c-badc-2e930a9ab34b" alt=""><figcaption></figcaption></figure>

#### 2.2 Utilizing the Setup Hub Tabs

&#x20;Inside the Command Center, you will find the Setup Hub integrated seamlessly. It is divided into logical tabs representing the game's subsystems: *Players, Items, Environment, Audio, Data, and Full Scene*.

<figure><img src="https://1429375011-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FQO6gSaZAImyfq8TThzBJ%2Fuploads%2FWpWLjivn7t5mHbInU8Tc%2FPicture4.png?alt=media&amp;token=8f934225-c906-4255-bf14-afbf5f803263" alt=""><figcaption></figcaption></figure>

#### 2.3 Proactive Validation & Scene Generation

To generate a fully playable level from scratch, navigate to the Full Scene tab.

Dash Core employs a strict Proactive Validation system. Before building the scene, the engine will verify your inputs. For instance, it actively checks that your target Player Model contains an Animator component set to the Humanoid rig type. If validation passes, proceed with the following:

1\.       Click the Generate Full Scene button.

2\.       The engine will instantly construct the complete Scene Hierarchy, automatically instantiating and linking the following core systems:

o    Main Camera (Injected with the CameraMotionTracker and Perlin Noise logic).

o    EnvironmentManager (Configured for the endless treadmill and curved shader).

o    PoolContainer (Pre-allocated for Zero Runtime Allocation).

o    CoreManagers (Audio, Input, and Save systems).

<figure><img src="https://1429375011-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FQO6gSaZAImyfq8TThzBJ%2Fuploads%2FwkAOgtF2g08DwjrqP9zG%2FPicture5.png?alt=media&amp;token=526cc8fd-2554-4a7f-916e-fb4bd4f24487" alt=""><figcaption></figcaption></figure>

<figure><img src="https://1429375011-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FQO6gSaZAImyfq8TThzBJ%2Fuploads%2FFtBTXWHTHM67Gcmrhsmq%2FPicture6.png?alt=media&amp;token=d4618213-8ac3-41a1-a250-bead04178eca" alt=""><figcaption></figcaption></figure>


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